


It's ugly as can be, not to mention awkward-looking as Agent 47 constantly has his hand out-stretched, a symptom of the control scheme. It's hard to get immersed in the game when crowds of identical people are constantly phasing in and out of the game world. The drinks and appetizers found throughout the room in the beginning will pop-in and out depending on player distance, and the same thing goes for the NPCs. Pop-in is a major issue when playing Hitman 3 in VR, especially in the Dubai mission. The PlayStation VR struggles with recreating the game's otherwise impressive visuals, with players having to contend with blurry textures and a shockingly bad draw distance. Now the PlayStation VR is a dinosaur when compared to more recent virtual reality headsets, and that's hugely apparent when playing the recently-released stealth action game Hitman 3 in VR. When it first launched, Sony's PlayStation VR headset was already considered a relatively low-end virtual reality device.
